Are
you an artist or Programmer:-
What are your goals?
If you are trying to get a job as a programmer, then you need a portfolio
that demonstrates your skill. You don't need fantastic art if you're
going for programming. But if you are trying to make a complete game by yourself
to sell, then you need to have art assets that are "good enough" so
people will buy your game. "Good enough" isn't a black and
white area, but I know you've seen games with bad art. If you are not
willing to pay an artist (or you have no money) then you either need to learn
how to create the art yourself or create a game that doesn't require anything
fancy.
Programming
is a subject most often lumped in with engineering or science, and there is
countless books dedicated to writing better code, but is this a good approach?
To me, it seems much more reasonable to understand it as a form of art.
Art?
So, why is it
art? Writing good code does not come solely from studying books and lectures –
like other forms of art, it requires practice. Books and lectures can teach you
the theory and the technique, but not the art. To be a truly great programmer,
you need years of painstaking practice, where you constantly challenge yourself
into doing things you’re unfamiliar with – just like other forms of art.
Computer programming is by now both a
science and an art, and that the two aspects nicely complement each other. We
have seen that computer programming is an art, because it applies accumulated
knowledge to the world, because it requires skill and ingenuity, and especially
because it produces objects of beauty. A programmer who subconsciously views himself as an artist
will enjoy what he does and will do it better. Therefore we can be glad that
people who lecture at computer conferences speak about the state of the Art.
Not All Programmers are Made Equal
This view that
programming is a mechanical process, that its output is either “correct” or
“incorrect”, without conception of a vast gradient of
quality in-between those is, in my view, dangerous. The most
dangerous misconception is that all professional programmers are roughly
equally skilled. Yet, time and again, studies show that the difference between
average programmers and the best programmer is enormous. It’s difficult to
evaluate the actual quality of the code generated, but if you measure
efficiency by how long it takes to fully develop the software (including any
necessary analysis, testing and maintenance), top-class programmers are up to
20 times more efficient than average ones.
On Hiring Programmers
Most will expect
you to have formal education on the area – graduation, at least -, but do not
ask you to provide with samples of your earlier work, done privately for your
own purposes. Why? If a programmer truly loves programming, and has had time to
accumulate experience, then he must certainly have a number of projects under
his belt – and probably many made without being hired to do so.
Two artists show up for the interview. One of them presents
you a wonderful portfolio, full of beautiful and inspirational pieces of art,
but admits that he never attended a single class beyond high school. The second
has no portfolio to show you (though he assures you that he has done some
“pretty similar” stuff on his last job), but he has a diploma in some art major
by some prestigious university. Without thinking twice, you hire the second,
telling the first that while his work is “impressive”, they’re not interested
in hiring people without a diploma.
If you are
the kind of manager who will do the same when confronted with the above
situation, but when hiring programmers, then it’s my belief that you are doing
your company a huge disservice.
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